# issues

subject: Problematic checkmate sequence
related_issues: []
description:
  Chris,

  I'm having trouble playing out the following checkmate sequence. The following chess notation differs from our game notation currently because it's currently counting double the moves; one complete turn should require both white and black to move. So, after white moves 1st, it shouldn't say turn 2, but rather it's still blacks 1st move. 

  Stated differently, Turn 1 is white and black's 1st move, and Turn 2 is white and black's 2nd move. Rather than odd number moves being white's moves and even number moves being black's. 

  E.g. 

  1. e4, e5
  2. d4, d5

  Above is an example of two moves written properly. e4 is whites move, e5 is blacks move. Then, d4 is white's 2nd move and d5 is black's 2nd move. So, this following is the problematic sequence:

  1. e4, e5
  2. d4, d5
  3. dxe5, dxe4
  4. Qxd8T++

  Hint: x means a piece was captured on the landing square, + means check and ++ means checkmate. Learning traditional chess notation will help. The only difference here is that I added the letter "T" after the queen's move signifying that the Tank was deployed. 

  This checkmate sequence shows the awesome power of deploying pieces. The tank was deployed on the 1st move of whites queen, and also happened to be a move that checkmates black. 

  I'm having several issues on the checkmate sequence, but it begins on the move 3. dxe5,. The game freezes here, so before I can play 3 ....  dxe4, white's advanced pawn disappears or gets captured by itself, then white plays a duplicate turn. 

  Please study up on chess notation, as I mentioned in the beginning of this project will be of useful help, and feel free to ask questions for clarification. 


# upgrades

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version: 1.8.5
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changelog:
  **Version 1.8.5**

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# queue

method: sendEmail
params:
  {"toAddresses":"cevansotbs@gmail.com","subject":"[Modern Chess #1] Problematic checkmate sequence (Open)","plainBody":"Chris Evans updated this issue 18 May, 2017 at 4:29 am  \nhttp:\/\/bugtracker.modernchess.net\/admin\/issues\/1\n\nChanges:  \nNew issue added\n\nChris,\r\n\r\nI'm having trouble playing out the following checkmate sequence. The following chess notation differs from our game notation currently because it's currently counting double the moves; one complete turn should require both white and black to move. So, after white moves 1st, it shouldn't say turn 2, but rather it's still blacks 1st move. \r\n\r\nStated differently, Turn 1 is white and black's 1st move, and Turn 2 is white and black's 2nd move. Rather than odd number moves being white's moves and even number moves being black's. \r\n\r\nE.g. \r\n\r\n1. e4, e5\r\n2. d4, d5\r\n\r\nAbove is an example of two moves written properly. e4 is whites move, e5 is blacks move. Then, d4 is white's 2nd move and d5 is black's 2nd move. So, this following is the problematic sequence:\r\n\r\n1. e4, e5\r\n2. d4, d5\r\n3. dxe5, dxe4\r\n4. Qxd8T++\r\n\r\nHint: x means a piece was captured on the landing square, + means check and ++ means checkmate. Learning traditional chess notation will help. The only difference here is that I added the letter \"T\" after the queen's move signifying that the Tank was deployed. \r\n\r\nThis checkmate sequence shows the awesome power of deploying pieces. The tank was deployed on the 1st move of whites queen, and also happened to be a move that checkmates black. \r\n\r\nI'm having several issues on the checkmate sequence, but it begins on the move 3. dxe5,. The game freezes here, so before I can play 3 ....  dxe4, white's advanced pawn disappears or gets captured by itself, then white plays a duplicate turn. \r\n\r\nPlease study up on chess notation, as I mentioned in the beginning of this project will be of useful help, and feel free to ask questions for clarification. \n\n--  \nYou may change your notification settings at http:\/\/bugtracker.modernchess.net\/admin\/users\/cevans\/edit"}


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